Damage weakness
Ammar Navy = EM (Shield) / Exp (Armor)
Angel's = EM (Shields) ( Exp (Armor) ; or Thermal allround
Blood Raider = Thermal
Caldari Navy = Exp / Thermal / Kinetic
Gallente = EM (Shield) / Exp (Armor)
Guristas = EM (Shield) / Exp (Armor)
Khanid = EM (Shield) / Exp (Armor)
Maru = Kinetic / Thermal
Mercenary - Thermal
Drones - EM
Ammo to use
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Hardeners to use
Angel Cartel- expl/kin, maybe All
Amarr Navy - EM/Thermal
Blood Raider- EM/Thermal
Caldary navy - Kinetic/Thermal
Guristas, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - kinetic/thermal (commander with em/therm)
Minmatar Fleet - Thermal / Explosive
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha Nation- EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types of dmg
Jammers
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
module Stacking
(real effect = module effect * effectiveness)
1st mod = 100.00% effectiveness
2nd mod = 86.9119842%
Stacking Penalties: (mod_1*mod_2...*mod_n)^((1/n)^0.25)
Mission types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships
R&D Agent Info
R&D Corps: Boundless Creations, Carthum
Conglomerate, Core Complexion, CreoDron, Duvolle
Laboratories, Ishukone Corp, Kaalakiota Corp, Khanid
Innovation, Lai Dai Corp, Nefantar Miner Assoc,,
Roden Shipyards, Thukker Mix, Viziam
R&D Agent Basics: Train Science 5. Raise faction
with a corp that has R&D section. Find an agent
an train at least 1 lvl in a shared field/skill. Then
sign on with him. Optionally, do his daily missions
for extra day's worth of rp.
rp's are basically lotto tickets for when CCP
decides to add more bpo's to the game
Complexes: maxiumum ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship